[-empyre-] Re: Second Life
- To: empyre@lists.cofa.unsw.edu.au
- Subject: [-empyre-] Re: Second Life
- From: Alan Sondheim <sondheim@panix.com>
- Date: Tue, 17 Apr 2007 22:31:06 -0400 (EDT)
- Delivered-to: empyre@gamera.cofa.unsw.edu.au
- In-reply-to: <20070418020008.CC4D63B1C819@gamera.cofa.unsw.edu.au>
- References: <20070418020008.CC4D63B1C819@gamera.cofa.unsw.edu.au>
- Reply-to: soft_skinned_space <empyre@lists.cofa.unsw.edu.au>
Just want to point out that I've been working for quite a while in SL and
have spent $4.00 US total. I don't expect the environment to be free since
obviously people are running it, but it doesn't cost that much. As far as
state-of-the-art computers go - at least in my experience this isn't true;
what surprises me is the smart use of caching and building primitives only
when needed - this keeps the transfer etc. down. There are numerous venues
for showing video as well as live performance; in the ones I work in,
there's no advertising although I think a screen carries a corporate ad
when it's not presenting media. That's about it.
I don't think SL is a Utopia, but it's the most successful virtual world
experiment since Lambda MOO, and it's a lot less arcane.
I'm not sure that shows are expensive to set up; there are people doing
this I believe for close to nothing, once the land is bought. I may be
wrong.
As far as students not knowing about it - here at Brown, Mark Tribe's
students are building in SL; Tom Zummer's students at Tyler were doing
projects there, Patrick Lichty has been teaching a course in it (I
believe), and I use it for demo. You're probably write about anthro
students.
So for me it's the same old story; yes, there's money involved (and
sometimes large sums), but there's also a lot that's free and one can work
on performance etc. with almost no cash at all. I'm nowhere near the
advertising areas; I'm not sure where they are. The SL Lib stuff is
fascinating. Etc.
In other words, this is I think the beginning of something relatively new
- a virtual gamespace that people are using creatively and socially; there
are people I know who spend their social lives there. And as tech changes,
these kinds of spaces will become more elaborate, more capable of live-
stream video (audio is already possible), etc. For me, I'm pleased I can
do live performance with complex behaviors that stem from motion capture
and might return through choreography. When I worked in Poser/Blender,
what I created could be seen only as static entity - i.e. the control that
cinema has (one moves through the predetermined diegesis etc.); now, there
is the freedom of interaction (which does occur), and the line between
performer and spectator is blurred.
- Alan
=======================================================================
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Webpage directory http://www.asondheim.org . Email: sondheim@panix.com.
http://clc.as.wvu.edu:8080/clc/Members/sondheim for theory; also check
WVU Zwiki, Google for recent. Write for info on books, cds, performance,
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